My prof. for design sent a pretty sweet “ABCs of Engineering” as an inspiration to us. I don’t think I’ve got enough experience to really get all of it, but I can only really speak to the one letter that applies to me most: F.
Failure. This thing that designers want most to avoid should always be first and foremost in their mind. Otherwise, how could they design against it?
Kay so I’m not only a self-proclaimed Fuck up, many many others have gotten a chance to voice their opinions on the topic. Failure’s all too real to me, but before you’re like “Mo, you’re SOOOOOO not a fuck up,” (and others of you, “yah, you hit it on the head”) I think ya oughtta know that I’m pretty proud of this.
We’re human and we fuck up all the time. Henry (the guy that wrote the article) says failure oughtta be first and foremost on engineers’ mind and we all wanna design against it. But that’s not the whole story. My little nephew’s got some great experience here and, maybe you don’t know it, but you do too.
Little-B is into Pokemon. He’s just at that stage of his life (the one that lasts between ages 7 and 24) where Pokemon is fuckin TITE. It’s great, he’s got all the cards and videogames and stuff and his Uncle Al sometimes gets to sneak onto the DS and get in some hardcore battles. Okay…there was a point….ah yea failure. So the kid has a temper. Whenever he doesn’t do something perfectly, he’ll throw a tantrum and start crying. There was one day I was at my bro’s place and A-man was tryin to get Little-B (don’t you love my family’s nomenclatures? This is what we actually call each other…) to try a NEW game on the Wii, tearing him away from his nice safe Pokemon game. Byron was all jazzed while we played, dancing all over the room, but treated the Wii-mote like a cursed relic when A-man gave asked him to try something new. Well, eventually, Little-B gets in on it and messes up. He gets a real bad score and turns to me and my brother in a huff and unleashes a giant “SEE?!” That’s all that could escape his mouth before he started bawling. Aaron grabs him, gives him a deep hug and says “look, let’s try it together.” and puts his hand over Byron’s showing him the movements. Aaron messed them up a bunch of times, and said in his falsetto-cheer-up voice “Oh no!” which inevitably put a smile on Little-B’s face.
It was beautiful. It was simple and loving and fuck me for not having a camera cuz that’s the DEFINITION of a Kodak moment.
But, as my nephew eloquently put it: “SEE?!” The point is, there’s no such thing as adulthood. If paying taxes and being on time to things are adulthood then, hell, any kid raised with a sense of responsibility is an adult. But in reality, we’re all little Byrons, just messing up once in a while. We get frustrated, we cry, we throw temper tantrums and we get over it. Sometimes we need people to show us how it’s done but fucking up isn’t something to be designed against, you’ve gotta take advantage of it; B coulda not played the game at all and been okay, but we can’t avoid failure forever. Look at what he got out of it: a new appreciation for a game, of course, but, beyond that, love and the chance to grow a little.
Don’t spend your life tiptoeing around failures. They suck. Trust me, I know. But they give us a chance to look back and really appreciate where we are after all the trials of the past and sure as hell make great dinner conversation.
Expect failure, greet it, learn as much as you can from it with a light heart, and then send it off so you can greet the next one.